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⛵ Kontör System Guide

The Hanseatic Merchant Trade — Imperia Borealis

The Kontör is the seasonal Hanseatic merchant system — a way for established estates to convert surplus production into gear, blueprints, experts, and cosmetics by sending commissioned ships across the Baltic to four foreign ports.

Each voyage carries a few holds of cargo. Better resources earn better rewards, with a jackpot roll behind every hold and a seasonal talent tree that rewards specialization. Talents reset at the end of each season; the items, blueprints, experts, and cosmetics you earn stay forever.

🗺️ Getting Started

The Kontör tab is gated behind a knowledge node and a building. Once both are in place, you can dispatch any commissioned ship on a foreign voyage.

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Step 1 — Hanseatic Charter

Study the Hanseatic Charter knowledge node on the Commerce path. It unlocks the Kontörhuset building.

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Step 2 — Build the Kontörhuset

Construct the Kontörhuset on your estate. Each level (up to 5) increases the number of voyages you can run at the same time, from 1 at level 1 up to 3 at level 5.

Step 3 — Commission a Ship

Visit a neutral port on Gotland and commission a ship. Any type works — Cog (balanced), Knarr (slow but roomy), Longship (fast but tiny), or Merchant (the cargo specialist with 800 hold capacity at 0.6× speed). A ship's cargo stat caps how much you can load on each voyage; its speed scales how long the trip takes.

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Step 4 — Dispatch a Voyage

Open the Kontör tab, pick a port, fill your holds, choose a risk modifier, and pick a ship. The voyage launches immediately — your ship will sail to the matching coastline edge before vanishing "over the horizon" toward the foreign port.

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Step 5 — Claim Your Reward

When the ship returns, your reward appears in the pending rewards drawer. Each hold rolls one reward independently — that's why ships with more holds and higher-quality cargo bring back more.

🏴 The Four Foreign Ports

Each port has resource affinities — a list of goods it pays especially well for. Sending an affinity-matched resource boosts both the base reward weight and the jackpot odds for that hold. Ports also have different travel times, so a quick run to Lübeck is not the same investment as a long haul to Novgorod.

Travel time also depends on your ship: faster hulls shorten the run, and a ship with an assigned Navigator (an expert who has studied the Navigation knowledge) cuts travel time by up to 50% at navigation level 10. Every completed Kontör voyage also grants navigation XP to that navigator, so the ships you trade with steadily get faster.

🏛️ Bruges West Coast

Flemish luxury market. Pays well for cloth, glass, and finished goods. Travel time: 30 min one-way.

linen wool_cloth glass stained_glass amber beer
🏯 Novgorod East Coast

Rus' fur and iron trade. Values raw metals and northern pelts. Travel time: 45 min one-way.

iron_ore iron_ingots wrought_iron steel wool tar
Bergen North Coast

Norwegian fishing hub. Trades in fish, salt, and northern goods. Travel time: 35 min one-way.

fish dried_fish salted_fish sea_salt wool tar
⚖️ Lübeck South Coast

Hanseatic capital. Accepts a broad range of goods at fair rates. Travel time: 25 min one-way.

wheat flour planks bricks beer honey

📦 Holds & Quality Tiers

Every voyage carries multiple holds. Each hold takes one resource type, up to 250 units, and rolls one reward independently of the other holds. More holds = more rolls per voyage. Better resources = better rewards per roll.

Hold Capacity

Each voyage starts with 3 holds. Core-branch talents (Larger Hold, Reinforced Hold) raise this up to a hard ceiling of 6 holds. Each hold accepts a minimum of 10 units of its chosen resource and a maximum of 250 units, and the total cargo across all holds is also capped by your selected ship's cargo stat.

Quality Tiers

Every shippable resource is rated on a 4-tier quality scale. Higher tier means a better reward floor and dramatically better jackpot odds.

Tier Description Examples
Tier 1 Raw bulk goods wheat, stone, lumber, iron_ore, wool, fish, limestone, tar, water, wood_ash, honey, saltpeter
Tier 2 Basic processed flour, planks, slabs, iron_ingots, bricks, linen, dried_fish, wrought_iron, salted_fish
Tier 3 Luxury processed glass, amber, steel, beer, wool_cloth, stained_glass, horses
Tier 4 Catalyst (special-location only) bog_iron, ancient_resin, sea_salt, eastern_spices
Catalysts Are King

Tier 4 catalysts shift the rewards table dramatically. If you've claimed a special location that produces them, even small amounts per hold are worth shipping.

🌊 Risk Modifiers

When you dispatch a voyage you can pick a risk modifier that applies to every hold on the trip. Calm Seas is the safe default; the other two are gambles.

☀️ Calm Seas Safe

Standard voyage. No bonus, no risk. Use this when you're shipping irreplaceable catalyst cargo or chasing a guaranteed reward.

🌊 Rough Seas +Reward / Risk

+20% reward weight on every hold, but each hold has a 10% chance of being lost on the way. Best for cheap, easily replaced bulk cargo.

🏴‍☠️ Pirate Route +Jackpot / Risk

+1.5% flat jackpot odds on every hold (a huge boost on tier 1–2 cargo), but each hold has a 15% chance of being lost. Run this when you're hunting cosmetics or rare gear, not when shipping catalysts.

Cargo Loss Is Per Hold

A 6-hold ship on the Pirate Route loses, on average, just under one hold per trip. The Storm Riggers talent on the Bergen branch halves the loss chance — making both risk modifiers far more attractive for risk-tolerant traders.

🌳 The Talent Tree

Voyages award Kontör XP (50 / 100 / 200 / 400 per voyage by highest hold tier, plus a +250 bonus for any voyage that rolled a jackpot). XP raises your Kontör level; each level grants 1 talent point up to a hard cap of 12 points.

The tree has ~22 nodes across 5 branches. With only 12 points to spend, you can't unlock everything — you have to pick a strategy. Talents reset at the end of each season; the Kontör XP, items, blueprints, experts, and cosmetics you earn stay forever.

The Five Branches

Core Universal

Boosts that apply to every voyage regardless of port: extra holds, faster ships, +XP gain, jackpot odds, an extra concurrent voyage, and cheaper respec.

Key picks: Larger Hold, Swift Keel, Sailor's Charm, Efficient Register

🏛️ Bruges Luxury Focus

Specializes in cloth, glass, and luxury cargo. Master Weaver biases rolls toward gear, Burgher Society biases toward cosmetics, Grand Bazaar adds +3% jackpot odds at Bruges.

Best for: cosmetic collectors, gear hunters

🏯 Novgorod Industrial Focus

Specializes in iron and raw materials. Metal Brokers biases rolls toward blueprints, Envoy Network biases toward experts, Ice Road adds +3% jackpot odds at Novgorod.

Best for: theorycrafters chasing blueprint stockpiles or expert recruitment

Bergen Hardy Seafaring

Specializes in fish, salt, and northern routes. Storm Riggers halves cargo loss from risk modifiers, Harbour Master adds +1 concurrent voyage, Kraken Charter adds +3% jackpot odds at Bergen.

Best for: high-risk Pirate Route runners and high-volume traders

⚖️ Lübeck Generalist

Hansa heart — broad bonuses rather than narrow ones. Chancery Records adds +25% Kontör XP, Silver Routes adds +10% reward weight on every voyage, Grand Kontor stacks an extra concurrent voyage with +3% jackpot odds at Lübeck.

Best for: players who want flexibility and don't want to commit to one port

Effect Stacking

Talent effects compose cleanly:

Respec

If your strategy isn't working, you can respec all your talents and get every point back. The cost:

🧠 Strategy Tips

Match Cargo To Port

Each port has affinities for a reason. Sending iron to Novgorod or wool_cloth to Bruges is almost always better than sending the same cargo to a non-affinity port — experiment to find out how much.

Fill Every Hold

Every empty hold is a wasted reward roll. Even shipping a half-full hold of tier 1 wheat is better than leaving it empty — it's still a chance at a base reward and a (small) chance at a jackpot.

Specialize One Port Branch Early

The tier-3 nodes (Grand Bazaar, Ice Road, Kraken Charter, Grand Kontor) require 4 spent points in their branch. Hitting one of these early — meaning ~6–7 total points committed to that port — outperforms spreading thinly across all four.

Bergen + Pirate Route Combo

Storm Riggers (Bergen tier 2) cuts cargo loss in half, taking Pirate Route's loss chance from 15% → 7.5%. Pair it with Sailor's Charm (Core) and a port jackpot bonus and you have a build that routinely rolls jackpots without bleeding holds.

Save Catalysts For Calm Seas

Catalysts are slow to produce. A 15% loss chance on a hold of bog_iron or eastern_spices stings hard. Ship catalysts on Calm Seas and reserve risk modifiers for replaceable bulk cargo.

Lübeck Is The Daily Driver

25-minute one-way travel makes Lübeck the fastest port in the game. If you're farming voyage XP or burning down the pity counter, Lübeck's short cycle is unmatched. The Hansa Seal talent gives it +25% reward weight on top.

Plan Around The Concurrency Cap

Your Kontörhuset level alone caps you at 1–3 concurrent voyages. Talent picks like Efficient Register, Harbour Master, and Grand Kontor stack on top — you can run up to 6 voyages at once with the right build.

Talents Reset At Season End

The talent tree is seasonal. Plan your build around the active season — but remember the items, blueprints, experts, and cosmetics you earn are permanent. Even a season of bad RNG leaves you better off forever.

Watch The Reward Categories

Every category-weighted talent (Master Weaver, Burgher Society, Metal Brokers, Envoy Network) is sending that port toward a specific kind of reward. If you want a steady stream of experts, take Envoy Network and ship affinity-matched cargo to Novgorod every chance you get.

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