Religious paths, perks, and rituals — choose wisely
Specialization lets you customize your estate by choosing a religious path and unlocking powerful perks. Each path has 4 tiers with 3 exclusive choices per tier — once you pick one, the other two are locked forever.
Tiers alternate between passive bonuses (always active) and ritual unlocks (activatable abilities with cooldowns).
| Tier | Type | Point Cost | Points Needed |
|---|---|---|---|
| Tier 1 | Passive | 1 | 0 (start here) |
| Tier 2 | Ritual | 2 | 1 point spent |
| Tier 3 | Passive | 3 | 3 points spent |
| Tier 4 | Ritual | 5 | 6 points spent |
You need 11 specialization points total to fully complete a path. Points are earned through faith generation and religious activities.
Your path choice is permanent and cannot be changed without a full respec. Each tier choice is also permanent — pick the perk that best fits your playstyle.
Parish infrastructure, roads, and community influence
Road construction time −25%.
Parish building contributions cost 20% less resources.
+1 vote in parish decisions, +15% parish quest XP.
All road construction in your parish completes 50% faster for 2 hours.
Instantly reveals road quality and parish building progress across 3 adjacent parishes.
Parish building contributions from your estate count double for 1 hour.
Roads you build start at +1 level higher.
Earn 10% of all parish building resource contributions as faith.
Your caravans travel 20% faster on roads you built or upgraded.
All alliance members in your parish get +10% production for 4 hours.
Instantly complete one in-progress parish building, alliance building, or road. 12h cooldown.
Roads you built grant +5% defense to friendly caravan escorts for 2 hours.
Outposts, special locations, and intelligence gathering
See the contents, destination, and escort strength of other players' caravans.
Outpost construction cost −20%.
Special location garrisons have +15% defense.
Reveal all special location garrisons and ownership across the map for 1 hour.
All your outposts produce at 150% rate for 2 hours.
Your special locations cannot be attacked for 3 hours. 8h cooldown.
Outpost collection caravans carry 30% more resources.
Outpost garrisons get +25% defense.
Special locations you own generate 3 faith per tick.
Instantly capture a neutral (unowned) special location without combat. 12h cooldown.
All your outposts gain a storage overflow buffer of +50% for 4 hours.
Double the production rate of all special locations you own for 2 hours.
Offensive combat, raiding, and army power
+10% offensive power.
+5% plunder from successful attacks.
Bandit camps in your parish have −10% garrison strength.
+30% offensive but −15% defensive for 30 min (glass cannon).
Pillage percentage doubled (10% → 20%) for 1 hour.
+40% army travel speed for 1 hour.
−10% own casualties from combat.
Training time for militia and spearmen −20%.
Defenders lose 5% defense when you attack (applied before combat).
+50% offensive power for 30 min (stacks with Bloodlust but NOT Ulfhednar Frenzy).
Next successful attack steals 25% of target's current faith. 8h cooldown.
Resurrect 20% of casualties from your last battle. 6h cooldown.
Defensive combat, garrisons, and estate protection
+10% defensive power.
−5% own casualties.
Special location/outpost garrisons get +10% defense.
+30% defensive power to your estate garrison for 1.5 hours.
−25% casualties for all your armies for 2 hours.
All special locations you own get +40% garrison defense for 3 hours.
+15% defense (stacks multiplicatively with Holy Shield).
When attacked, deal 10% of your defensive power back as damage to attacker.
Monk units gain +50% bonus to their religious_site level scaling.
Your estate cannot be raided for resources for 4 hours. 12h cooldown.
100% counter-attack chance with 50% garrison power for 2 hours. 4h cooldown.
+50% defensive power for 2 hours, but cannot launch attacks.
Crafting, monk units, and faith generation
Crafting takes 15% less time.
Monk units cost 20% less food upkeep.
−10% faith cost for rituals.
Crafting speed doubled for 1 hour.
+50% faith generation for 2 hours.
Complete the current crafting item immediately. 4h cooldown.
Crafted gear gives +10% bonus stats when equipped.
Monk units gain +5 offensive power.
Faith cap increased by 50%.
Monk units gain +25% offensive and defensive for 2 hours.
Crafting material costs reduced by 30% for 3 hours.
Instantly train 5 monk units, bypassing queue. 8h cooldown.
Trade, caravans, and economic warfare
Your caravans travel 15% faster on all routes.
See a rough approximation of other estates' resource stockpiles.
Earn 5% of the resources from any caravan passing through your parish.
+40% interception chance for enemy caravans in your parish for 2 hours.
Your market listings are 20% more attractive for 2 hours.
Your caravans are immune to interception for 2 hours.
Your troops move 25% faster when deploying attacks.
+1 maximum caravan slot permanently.
Reveals all caravans passing through your parish. +5% faith generation.
All your caravans travel 50% faster for 3 hours.
Instantly seize 10% of resources from one random non-allied estate in your parish.
Every completed trade generates 50 faith for 2 hours.
Consider your playstyle before choosing a path. Berserker and Paladin are combat-focused (offense vs defense), while Lawspeaker and Inquisitor help with infrastructure and trade. Seer excels at outpost control, and Monk enhances crafting and faith.