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Specialization Guide

Religious paths, perks, and rituals — choose wisely

Specialization lets you customize your estate by choosing a religious path and unlocking powerful perks. Each path has 4 tiers with 3 exclusive choices per tier — once you pick one, the other two are locked forever.

Tiers alternate between passive bonuses (always active) and ritual unlocks (activatable abilities with cooldowns).

How It Works

Tier Type Point Cost Points Needed
Tier 1 Passive 1 0 (start here)
Tier 2 Ritual 2 1 point spent
Tier 3 Passive 3 3 points spent
Tier 4 Ritual 5 6 points spent
Tip

You need 11 specialization points total to fully complete a path. Points are earned through faith generation and religious activities.

Warning

Your path choice is permanent and cannot be changed without a full respec. Each tier choice is also permanent — pick the perk that best fits your playstyle.

Lawspeaker

Parish infrastructure, roads, and community influence

Tier 1

Passive 1 point
Pick one of three
Passive
Road Warden

Road construction time −25%.

Passive
Parish Patron

Parish building contributions cost 20% less resources.

Passive
Community Voice

+1 vote in parish decisions, +15% parish quest XP.

Tier 2

Ritual 2 points
Pick one of three
Ritual
Althing's Decree

All road construction in your parish completes 50% faster for 2 hours.

Ritual
Odin's Survey

Instantly reveals road quality and parish building progress across 3 adjacent parishes.

Ritual
Communal Labor

Parish building contributions from your estate count double for 1 hour.

Tier 3

Passive 3 points
Pick one of three
Passive
Master Builder

Roads you build start at +1 level higher.

Passive
Lawkeeper's Tithe

Earn 10% of all parish building resource contributions as faith.

Passive
Road Network

Your caravans travel 20% faster on roads you built or upgraded.

Tier 4

Ritual 5 points
Pick one of three
Ritual
Thing Assembly

All alliance members in your parish get +10% production for 4 hours.

Ritual
Stone of Law

Instantly complete one in-progress parish building, alliance building, or road. 12h cooldown.

Ritual
Gotland's Backbone

Roads you built grant +5% defense to friendly caravan escorts for 2 hours.

👁

Seer

Outposts, special locations, and intelligence gathering

Tier 1

Passive 1 point
Pick one of three
Passive
Far Sight

See the contents, destination, and escort strength of other players' caravans.

Passive
Frontier Settler

Outpost construction cost −20%.

Passive
Garrison Commander

Special location garrisons have +15% defense.

Tier 2

Ritual 2 points
Pick one of three
Ritual
Raven's Eye

Reveal all special location garrisons and ownership across the map for 1 hour.

Ritual
Freya's Bounty

All your outposts produce at 150% rate for 2 hours.

Ritual
Spirit Ward

Your special locations cannot be attacked for 3 hours. 8h cooldown.

Tier 3

Passive 3 points
Pick one of three
Passive
Distant Harvest

Outpost collection caravans carry 30% more resources.

Passive
Fortified Outpost

Outpost garrisons get +25% defense.

Passive
Ley Line Tap

Special locations you own generate 3 faith per tick.

Tier 4

Ritual 5 points
Pick one of three
Ritual
Odin's Claim

Instantly capture a neutral (unowned) special location without combat. 12h cooldown.

Ritual
Yggdrasil's Roots

All your outposts gain a storage overflow buffer of +50% for 4 hours.

Ritual
Seer's Dominion

Double the production rate of all special locations you own for 2 hours.

Berserker

Offensive combat, raiding, and army power

Tier 1

Passive 1 point
Pick one of three
Passive
Bloodlust

+10% offensive power.

Passive
Pillager

+5% plunder from successful attacks.

Passive
Fearsome Reputation

Bandit camps in your parish have −10% garrison strength.

Tier 2

Ritual 2 points
Pick one of three
Ritual
Ulfhednar Frenzy

+30% offensive but −15% defensive for 30 min (glass cannon).

Ritual
Raider's Instinct

Pillage percentage doubled (10% → 20%) for 1 hour.

Ritual
War March

+40% army travel speed for 1 hour.

Tier 3

Passive 3 points
Pick one of three
Passive
Battle Hardened

−10% own casualties from combat.

Passive
Warlord

Training time for militia and spearmen −20%.

Passive
Intimidation

Defenders lose 5% defense when you attack (applied before combat).

Tier 4

Ritual 5 points
Pick one of three
Ritual
Ragnarök's Echo

+50% offensive power for 30 min (stacks with Bloodlust but NOT Ulfhednar Frenzy).

Ritual
Blood Eagle

Next successful attack steals 25% of target's current faith. 8h cooldown.

Ritual
Einherjar's Call

Resurrect 20% of casualties from your last battle. 6h cooldown.

🛡

Paladin

Defensive combat, garrisons, and estate protection

Tier 1

Passive 1 point
Pick one of three
Passive
Holy Shield

+10% defensive power.

Passive
Guardian

−5% own casualties.

Passive
Stalwart Garrison

Special location/outpost garrisons get +10% defense.

Tier 2

Ritual 2 points
Pick one of three
Ritual
Shield of Faith

+30% defensive power to your estate garrison for 1.5 hours.

Ritual
Martyr's Blessing

−25% casualties for all your armies for 2 hours.

Ritual
Consecrated Ground

All special locations you own get +40% garrison defense for 3 hours.

Tier 3

Passive 3 points
Pick one of three
Passive
Fortress of Faith

+15% defense (stacks multiplicatively with Holy Shield).

Passive
Retribution

When attacked, deal 10% of your defensive power back as damage to attacker.

Passive
Resilient Monks

Monk units gain +50% bonus to their religious_site level scaling.

Tier 4

Ritual 5 points
Pick one of three
Ritual
Sanctuary

Your estate cannot be raided for resources for 4 hours. 12h cooldown.

Ritual
Holy Counterattack

100% counter-attack chance with 50% garrison power for 2 hours. 4h cooldown.

Ritual
Blessed Walls

+50% defensive power for 2 hours, but cannot launch attacks.

Monk

Crafting, monk units, and faith generation

Tier 1

Passive 1 point
Pick one of three
Passive
Artisan's Prayer

Crafting takes 15% less time.

Passive
Monastic Discipline

Monk units cost 20% less food upkeep.

Passive
Sacred Efficiency

−10% faith cost for rituals.

Tier 2

Ritual 2 points
Pick one of three
Ritual
Divine Inspiration

Crafting speed doubled for 1 hour.

Ritual
Monk's Meditation

+50% faith generation for 2 hours.

Ritual
Blessed Forge

Complete the current crafting item immediately. 4h cooldown.

Tier 3

Passive 3 points
Pick one of three
Passive
Master Artisan

Crafted gear gives +10% bonus stats when equipped.

Passive
Warrior Monks

Monk units gain +5 offensive power.

Passive
Ascetic Tradition

Faith cap increased by 50%.

Tier 4

Ritual 5 points
Pick one of three
Ritual
Sacred Armament

Monk units gain +25% offensive and defensive for 2 hours.

Ritual
Divine Workshop

Crafting material costs reduced by 30% for 3 hours.

Ritual
Monastic Order

Instantly train 5 monk units, bypassing queue. 8h cooldown.

Inquisitor

Trade, caravans, and economic warfare

Tier 1

Passive 1 point
Pick one of three
Passive
Trade Mastery

Your caravans travel 15% faster on all routes.

Passive
Market Insight

See a rough approximation of other estates' resource stockpiles.

Passive
Toll Collector

Earn 5% of the resources from any caravan passing through your parish.

Tier 2

Ritual 2 points
Pick one of three
Ritual
Trade Embargo

+40% interception chance for enemy caravans in your parish for 2 hours.

Ritual
Market Manipulation

Your market listings are 20% more attractive for 2 hours.

Ritual
Caravan Shield

Your caravans are immune to interception for 2 hours.

Tier 3

Passive 3 points
Pick one of three
Passive
Economic Warfare

Your troops move 25% faster when deploying attacks.

Passive
Extended Routes

+1 maximum caravan slot permanently.

Passive
Inquisitive Eyes

Reveals all caravans passing through your parish. +5% faith generation.

Tier 4

Ritual 5 points
Pick one of three
Ritual
Papal Decree

All your caravans travel 50% faster for 3 hours.

Ritual
Confiscation

Instantly seize 10% of resources from one random non-allied estate in your parish.

Ritual
Holy Commerce

Every completed trade generates 50 faith for 2 hours.

Strategy Tip

Consider your playstyle before choosing a path. Berserker and Paladin are combat-focused (offense vs defense), while Lawspeaker and Inquisitor help with infrastructure and trade. Seer excels at outpost control, and Monk enhances crafting and faith.